A simple Platformer with a Gravity Flipping mechanic.
Try your skills in 40 different Levels or even try to beat our Developer Times in this short game made in 1 Month.
Automate to Triumph
A game about resource mangagement,efficiency and Automation.
Collect Wood to build, food to hire workers to collect for you and try to survive or get 1000 Power as fast as possible to place in the Leaderboards.
Dungeon Mayhem 3
A procedurally generated Platformer with Shapeshifting Mechanics.
You try to fight your way through the Dungeons to first avoid and later defeat the evil shadow. Change your shape on the fly to always be best prepared for the situation.
Slash to Victory
A progression-focused Platforming Style Fighting Game.
All the levels are fully procedurally generated! You try to get as far as possible while getting stronger and stronger along the way.
Bounce to Win
My first attempt at procedural level generation.
A top-down shooter where you need to bounce your Projectile as much as possible to hit your enemies.
Knowledge is the Key
My first Ludum Dare entry.
Your weapon is Knowledge, find out your enemy's weak spots(letters) and attack them head-on.
A simple RPG with a weird combat mechanic.
My First Game
This was my very first attempt at making games.
A Zelda/Mario mix. With a focus on Speedrunning.
There are 10 Platformer Style Levels where you can transform into a wolf for more speed or stay Link for higher Jumps. The faster you beat them the more unlocks you get.